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Fun 5e homebrew classes
Fun 5e homebrew classes







fun 5e homebrew classes

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. While you are wearing armor, you gain a +1 bonus to AC. You gain a +2 bonus to attack rolls you make with ranged weapons.

fun 5e homebrew classes

You can’t take a Fighting Style option more than once, even if you later get to choose again. Fighting Style Level: 2Īt 2nd level, you adopt a particular style of fighting as your speciality. It is mainly there to add more flavor as a survivalist. This feature is fine without the ability to know the source of the saving throw, if removing it would be preferred by the DM. For instance: The ranger would know if the blizzards saving through was a natural blizzard or a sign of a white dragons lair. The second part of this feature was included so that the ranger could not only resist elements and poisons, but know what is causing the saving throw. Additionally, you innately know what the source of the Constitution saving throw is. You gain advantage on Constitution saving throws against non-magical effects.

  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.Īt 2nd Level, you have experienced several life threatening encounters on your travels.
  • If you are travelling alone, you can move stealthily at a normal pace.
  • Difficult terrain doesn’t slow your group’s travel.
  • You have advantage on Wisdom (Perception) to notice any volatile changes in the environment such as future bad weather, natural disasters, or large non-magical disturbances.
  • When you forage, you find twice as much food as you normally would.
  • Even when you are engaged in another activity while travelling (such as foraging, navigating, or tracking), you remain alert to danger.
  • Your group can’t become lost except by magical means.
  • You gain all of these bonuses anytime you are travelling in natural landscapes for more than an hour: Natural Explorer Level: 1Īt 1st level, you are an experienced traveller and have encountered many dangers while travelling across multiple landscapes. You can not mark another creature until the one you have marked falls unconscious (or dies) or you finish a short rest (which removes the mark from the current creature).Īt 5th level your damage die against your prey turns into a d6. You deal an extra 1d4 damage to your prey whenever you hit it with a weapon attack and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.

    fun 5e homebrew classes

    Skills: Choose three of the following: Animal Handling, and Survival, Stealth, Perception, Nature, Investigation, Insight, and Athletics Mark Prey Level: 1Īt 1st level, you can use a bonus action to mark a creature you can see within 90 feet of you.









    Fun 5e homebrew classes